how to make a vehicle breakable
Im making a destructible airship out of breakable planks. To avoid to many movable objects i set a tag on each plank part (each plank has two parts to make it break in half) and the tag sends input to movable trigger on object once triggered by the zone on the canon ball.
It works great until i add a controller and move logic to the ship, then all planks breaks at once and now i cant finish until i solve this :(
Please help, im super rookie at this, se video for better understandning
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The video isn't working for me, and there are a lot of possibilities, so it's hard to say exactly what the problem is.
My first step would be to confirm that the pieces are still set to not movable by default. Sometimes that button gets switched on by doing stuff like adding connectors to a sculpt (I'm sure there are other ways for them to get switched as well).
Next, when I make something that worked at one point, but now doesn't work, my go-to strategy is to start deleting stuff. Use process of elimination to see what's causing the problem. If you delete a microchip and everything goes back to as it should be, you'll know it's something in that microchip, and you can continue to narrow it down from there.
Also remember that zones scale with objects. So if you've made a larger cannon ball somewhere, it's zone may have ballooned up in size. -
I get a black video also.
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Ok i try to upload it again, lets see if it works this time :)
Thank you for the feedback, i did what you suggested and the problem happens when i connect an advanced mover OR mover to the group of breakable things (advanced rotator is fine though)
I started to experiment between using tags or zones on the breakable objects and tags or zones on the canon ball. Not done with the tests yet.
I saw the creator wiiizard built some super nice breakable cars so it is solveable, i just dont know how and i could not find any help online.
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