Problem with Emitter and a logic Q
Things in Dreams are so much more difficult to do then they were in LBP. Lol
I have an Emitter issue. And a logic Q.
I'm having issues choosing the spot for the Emitted object, which is just a round ball.
In Dreams I assume you need to point the arrow on the ball in the direction you want the object to go.
My problem is that I can't get the arrow to stay where I place it. It literally follows my Imp around the screen.
And there's a large white circle that gets larger or smaller as I move my Imp father or closer away from the object.
So...
How do I get the arrow to stay where I place it, and what's the white circle for?
Also, unrelated but I don't want to post too many threads, my logic Q.
I have 3 balls being emitted at once.
I want them destroyed when the hit a specific wall.
As a test I put an Impact sensor on the ball connected to a sound and Destroyer.
The ball and the wall are both labled as FOE as well, but nothing happens when the ball hits the wall.
I've also tried a Trigger zone around the wall Set to detect a Tag named Ball.
Placed the same tag on the ball connected to the sound and a Destroyer.
Again, nothing happens.
My Tag on the ball is flashing, and I don't know what that means either.
FYI.
There will be other emitted balls and other scene objects in the 'Arena', but I only need the emitted balls to be destroyed when they hit the targeted wall.
Thank you guys sooooo much!
You're awsome.
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I am having the same issue with emitters. If I have the emitter in a puppet's logic, the arrow for the emitter always loves to the puppets chip. I don't have this problem when setting up other zones, lights etc.
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The big ball that is attached to the arrow is the location where the object spawns and the arrow in which direction the object is emitted.
This is how I do it: turn on grid. Make it smaller grab the circle and hold with R2 and press triangle so it get adjusted to the current grid. Do the same for the arrow and pull it in the desired direction. Now take the 'precise move' tool and move it more towards where you want it but only on one axis at a time.
To your second question. It's a little difficult to make out what's wrong. Most of the time the physics engine can't keep up with some set ups. If your balls are moving too fast, or are too small, it can happen that they go through other objects. Try playing around with those settings, but also with the physics options on sculpts.
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