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Problem with Emitter and a logic Q

  • mBergs

    I am having the same issue with emitters. If I have the emitter in a puppet's logic, the arrow for the emitter always loves to the puppets chip. I don't have this problem when setting up other zones, lights etc.

  • Denjo92

    The big ball that is attached to the arrow is the location where the object spawns and the arrow in which direction the object is emitted.
    This is how I do it: turn on grid. Make it smaller grab the circle and hold with R2 and press triangle so it get adjusted to the current grid. Do the same for the arrow and pull it in the desired direction. Now take the 'precise move' tool and move it more towards where you want it but only on one axis at a time.

    To your second question. It's a little difficult to make out what's wrong. Most of the time the physics engine can't keep up with some set ups. If your balls are moving too fast, or are too small, it can happen that they go through other objects. Try playing around with those settings, but also with the physics options on sculpts.

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