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Functional half-pipe: rotation of puppet relative to last surface it was in contact with?

  • Supposer

    I believe you can just set the rotator gadget to use "local space." This will rotate the attached object relative to whatever direction it's currently facing. So if it rolls up a ramp, it'll rotate relative to that ramp angle. If it's flying up a half-pipe, it'll rotate relative to the 90 degree angle it's sailing through the air at.

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