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Emit Towards Tag?

  • StankyDino

    So change their logic so they won't walk up next to you, or that if they get within a certain range, they'll opt to melee instead.

    If you want bullets to hit a tag, you can do that with a follower on the projectile, but it means that they'll always hit a tag.

  • Supposer

    You could add a "look at" rotator to the thing doing the firing, as opposed to the bad guy themselves. (Maybe that's what you already tried; not sure...)

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