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Is there anyway to store something away until I need it to save on thermo

  • Aecert

    That technique saves on the gameplay thermo, but does literally nothing for the graphics thermo.

    The only way I know to save on the graphics thermo is to split the scene up into multiple different scenes, only adding the objects you need to.

  • mmdev1 - John & Luci

    Hi,

    When you emit something you have it in the level already, so it doesn't get an unexpected hit on the memory emitting new things, as that object is already loaded
    But having things emit still saves you thermo.
    You can test this by just having 1 thing in a level, setting it to emit loads, and soon the game will begin to slow down.
    So emitting levels still helps with performance just in a slightly different way than LBP

    John

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