Doorway activation and placing
I have some issues with multiple doors are interacting in the set up of one of my dreams, not sure it's a bug or just my lack of understanding.
First thing to note is my puppet controller chip is named and consistent throughout.
At the moment I have a Hub level. The hub level has an entrance only, and 4 other two way doorways which are within inactive microchips. When I first load into the Hub the puppet spawns at the entrance. The issue I have here is if the puppet dies in the level it is re spawning at one of the inactive doors and I can't work out why. I tried setting up a checkpoint trigger zone on the entrance doorway to try and force it to start there but this doesn't seem to be working.
Additionally, I have a issue with doors in other areas. In a dream I have a two way door from the hub, connecting to a two way door in the level, and a exit door from that level connected back to the hubs two way. The exit door is within a timeline and is inactive.
The problem I'm having here is when exiting the hub two way it's placing the puppet at the inactive exit doorway and triggering the timeline - rather than the two way doorway in the level which I thought would act as an entrance.
It's almost as if my understanding of exit/entrance is backwards, or there is some priority happening with inactive doorways which is again, the opposite of what I want D: .
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So I fixed this, kinda.
On the first door after some messing I realized this was only happening when I'd been testing the scene, resetting then going again. When completely exiting and starting the scene fresh it reloads a death at the correct point.
On the second doorway Issue all I did was delete and relink the doors on the dream map page. I'm not sure what was different. Maybe the direction or order I'd linked them up previously.
الرجاء تسجيل الدخول لترك تعليق.