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Can someone help with follow logic and enemy

  • LadyLexUK
    Conversation starter

    You need to set a counter that determines if it is dark or not. Then if the counter is full it powers the microchip that contains the enemy movement (probably a combination of trigger detect and follower). When the lights are on reset the counter, the microchip will no longer be powered and the enemy will not move.

  • JRL101

    You can also tell the same counter to set the visibility of a character. So when the lights are on their brain is unpowered and they'er set invisable and non collidable.

    You can setup different brain logic/tweak states with keyframes too.
    So record the settings with the keyframe, then trigger it with light or dark tags.

  • JRL101

    If you're doing something like flashlight freezing you can have a hidden shape that when it collides with an enamy it triggers a tag called "light" and then the enamy can have logic to detect the tag and switch its brain off using a not gate. From the light tag detector to the brain chip.

    Alternatively you could tag the invisible shape "light" then have all the logic on the enamy, saying "when collide with object tagged 'light' then turn on NotGate connected to brain.

  • OrionSk8

    could you explain a little better that with not gate I dont know what to connect to what

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