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How could I apply directional movement to an object based on a separate object's movement?

  • Supposer

    Try making the carried object movable (physically simulated). Then add a follower gadget to it, targetting a tag gadget on the hand. Fiddle with the settings to have it follow super closely, so it looks like it’s stuck to the hand. When you want to stop it bring stuck, turn off the follower gadget. That should have the desjred effect.

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