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Best way to update all clones of a sculpt?

  • Pookachoo

    Save your bit of architecture as it’s own sculpture creation (select it and you have the option to Save In the menu), then stamp that into your level wherever you want. Make changes to the independent sculpture, and then use the Update Mode in your level to update that object, it will reflect all the changes you’ve made.
    If you want to make variations on your sculpture, do a remix so you have multiple versions.

  • Almadiel

    There are a lot of problems with that workflow though. It doesn't do anything for sculpts that have already been placed, and it doesn't allow for edits to be made in context of the level, and it is a very slow process in general, resetting all my guides and other settings. Having to plan out a full asset hierarchy from the very beginning seems very un-Dreams-like.

  • Almadiel

    Critically, that means almost never sculpting inside the level, making it almost impossible to keep a consistent visual style and make things line up nicely.

  • Pookachoo

    You can still sculpt inside the level, saving as a new creations is an alternative to the life cloning - which I find more versatile :)

  • Almadiel

    But once I modify the sculpt in the level, there is no way to propogate those changes to other copies of that separate creation. It only works if I sculpt by editing the creation outside my level then update.

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