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How to get painting animation to play once, then disappear?

  • Nemma88

    How is it triggered? I'd add a keyframe to the timeline which makes it visible when triggered I think. Then it won't be frozen on a frame while 'waiting'

  • marcilein98

    I think you could try to emit once and animate in sequence

  • KlawUK

    I had this - i ended up emitting the painting and then killing it after 0.5s (or whatever time your animation needs) by setting its emit duration

  • Andyclimax81

    Thanks, everyone.

    I forgot to mention the way I have it set up.

    I have a trigger zone on the flint (which is triggered by the imp), that is connected to the keyframe. The painting is set to invisible, then I make it visible when I record the keyframe. I've done this for the flame (which is a sculpture) and it works fine.

    I'll give the emitting thing a go, but my animation is only three frames long, and I also don't want it to shoot up like a firework

    I eventually want to make it so that you have to grab and spin the flint to start the animation, but that's a problem for another time. :)

  • KlawUK

    emitters just emit stuff. you don't have to fire them anywhere - you can set the velocity to 0. I think mine are all about 50:50 firing out or just standing still

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