التخطي إلى المحتوى الرئيسي

بحث

How would I detect an impact on a FULL side without the puppet triggering it from the other sides?

  • mmdev1 - John & Luci

    Hi,

    Try combining an impact sensor with a few short range laser scopes.

    The logic is one impact sensor to detect the impact and a few laser sensors pointed in different directions to figure out which side has an object.

    You 'AND' these together to get the info you need

    Hope this helps

    John

  • jgr9

    But the puppet's collision shape would just be pushing across the lasers when pushing against the sides without the puppet jumping on top of it just like it pushes through the collision frame and into the impact platform, would it not? I don't really see how this solves the problem. Same would go for a trigger zone.

  • jgr9

    Or do you mean lasers on the sides instead of pointed vertically?

  • jgr9

    I'm going to try trigger zones or lasers on the sides in combination (or in opposition) with the top impact sensor. That might make it more precise, but I still suspect some finicky issues will need to be worked out, if possible.

  • mmdev1 - John & Luci

    Hi,

    Using labels you can get the laser to ignore the puppet :)

    John

  • jgr9

    But I don't want the lasers to ignore the puppet? The puppet is what needs to trigger the impact, but only from the top of the box.

  • mmdev1 - John & Luci

    '@jgr9 hi,
    I know you want the puppet to trigger the impact, my suggestion says to "and" the impact sensor, to get the puppet collision, with laserscopes to figure out what side is colliding.

    unless I'm missing something fundamental in your request?

    John

  • jgr9

    If I use say, 4 lasers, 1 at each top corner pointing up (though might require more in the middle or along the edges), how does this fix the issue of the puppet crossing those lasers while walking and pushing into the sides of the cube?

    Like I said below, I think I'm going to try putting a trigger zone sticking outside the sides of the cube, but not above the top of it and set up that trigger zone (or zones) to block or cancel what the impact sensor would trigger. So the puppet needs to be above the sides of the cube or the impact sensor won't trigger what it's linked to because the zone(s) below and on the sides detecting the puppet will force it off / keep the sent impact trigger signal from reaching its destination.

الرجاء تسجيل الدخول لترك تعليق.