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Water effects and ripples

  • mmdev1 - John & Luci

    Hi,

    I achieved the ripple effect by first drawing a straight line with the paint tool.
    I then tweaked it to have som animation speed, pulsed, play once and cloned the max amount of times around a cylinder (all painting tweaks)

    Then once I had my ripple effect I emit one each time a foot hits the ground (find the heel strike outputs from the puppet interface gadget in the puppet)

    And finally adjusted the emit position based o

  • mmdev1 - John & Luci

    ...on a laserscope position that shoots down from the puppets head and set to detect the waters surface.

    It's a bit complex, let me know how you get on

    John

  • JKLagania

    Got it! Or at least something comparable. My water looks in no way as clean, and I had to tinker with some alternative logic, but definitely doable with the right know how. You're amazing, thanks!

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