#AllHallowsDreams: Ghost Train - Discussion Thread! 👻🚂
Hey, CoMmunity! 👋
It's time for the moment you've all been waiting for... Or should we say dreading?!
All Hallows' Dreams: Ghost Train, is now officially open to the Dreamiverse! Celebrate the Halloween season with us by visiting the carnival of your nightmares which plays host to all manner of mysteries, surprises and spooky delights. There's scarily good Mm-made Minigames, costumes to die for, and of-course, a VR-compatible ghost train ride built by YOU, the CoMmunity! 🎃
You can find All Hallows' Dreams: Ghost Train in the Dreamiverse HERE: https://indreams.me/dream/mJsgdtMsYVU
Dare you jump aboard the coMmunity-created thrill ride?
Please do let us know your thoughts and highlights in this thread! As always, if you do encounter any issues or bugs, also let us know here and we'll look to get back to you ASAP. 💖
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Really lots of fun. Just one thing, and I mentioned this for Dreamscom booths as well, it would be nice if you had a little text box come up to say whose train we are on at the beginning. I know the list appears when you go in at the start - but there are a lot names to memorise and its just nice to know whose work I am appreciating. Just a thought for future events. More tagging and shoutouts.
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Very impressive art, audio, etc.!
More feedback for the games in All Hallows Dreams...
Whack-a-mole shooting: targets were fairly rare, pauses can be long, targets don’t seem to register half the time.
Halloween Pinball: No button prompt for <x> to start.
Halloween Knight: No button prompt for <square> to swing the sword. Unclear how close you can get to pumpkins without getting hit, and how close you need to get to hit anything. Feels like that margin is very small... I know--git gud. But it feels like it's not designed for casual players.
Also, there's a little camera shake, but not much visual on the character when I get hit. So I'm constantly checking the HP bar to try to figure out if I actually got hit or not.
Claw grabber: The light almost lines up, which I thought was to help us out a bit. But it doesn't line up at the sides because the light doesn't move with the grabber, so then it's actually misleading in some areas. Could be nice to have it move with the grabber so it does help the player out.
Trains: Imp shows for tracks that have no imp interaction. Holding touchpad between scenes skips multiple scenes in a row instead of just the one the touchpad was pushed for. This can be fixed by using touchpad -> pulse -> node. Have the node off for the first frame. Now if you’re holding touchpad from the previous scene it will be ignored and wait for a new press to start.
(Probably none of that would be fixable at this point, but ya know...)
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Really loving All Hallows’ Dreams this year!
Feedback:
- Beginning needs a skip button, the intro is very long, especially when jumping back in after several plays or showing someone else content
- there should be a way to exit a batch of train levels without having to skip/load continuously to get to the end of that series.
- It would be helpful to label the pumpkin patch area by numbers or code words, the same title keeps popping up on screen but doesn’t help you navigate back to a particular spot or tell someone else what part of the pumpkin patch you are referring to.
-The number of clues you’ve found should be in the top right corner, or click on/off with trackpad. It’s kind of hidden and if someone doesn’t talk to the Impsider, they might not know. -
We need more hype for Dreams. Please advertise it more, maybe with an Ps5-Upgrade or sth else. I dont want it, that Dreams will be shutdown in the near future '-'
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Nice love it, I love these projects for the holidays. We should do Christmas lights on homes for Christmas time. I love looking at Christmas lights.
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