mmdev1 - John & Luci
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Hi, You can't stretch a painting but you can use the start and end point tweaks to trim in down a bit.John
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HiIf you take the envelope output of a sound (a voice in this case) and attached ACH that to an animation of the mouth open, it will be lipsyncing John
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Hi,You can indeed, just scope out while holding the object with L1 and circleJohn
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Hi,On paintings there is a transparency tweak.But it can't be done on sculptsJohn
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Hi,When you plug in a wire into the power you are overriding it,So in this case when out of the trigger zone the thing is off, then turns on when you enter.To get it to work the other way around pu...
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Hi,When you tweak the rotator you'll notice it has a widget coming from the gadget/centre of your object, just point this where you want the front of the eye to be.John
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Hi,Youight not know, that when you set something to emit and it disappears, it's still there if you go into the hide options and toggle the preview invisible objects.Then tweak the emitter you can ...
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Hi,We certainly need to explain the thermo more.What is a red herring here is there are actually lots of thermos under the hood, and the thermo you see is just the one that is most full.So edits co...
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Hi.The cost of a sculpt in terms of memory is amount of primitives used to create it, including negative ones. So using your stretch method is cheapest,But the difference is so small it won't make ...
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Hi,This is quite easy with the right gadgets,First put the object where you want it to start.Then keyframe where you want it to go.Finally grab a signal generator gadget and wire that into the keyf...