AndymationB
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Maybe set up a trigger zone that turns on a follower? I don't have enough experience with followers to tell you the exact settings, but I know they can make characters walk in a single direction.Andy
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I've never tested this, but if you're saying the balls collide with each other, there's probably a way to use the [collides with] tags inside the tweak menu to make them ignore each other but still...
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Usually when my imp is being a jerk like that, it's because I've left surface snap on. So every time I move it off to the side, it jumps to nearest background object (often miles away).
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I haven't seen that NTC video, but my understanding of keyframes is that if there are two active, the game will average them both. I also know that there's a difference in recording rotation and p...
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Neon the Coder talks about it a little bit at the beginning of this tutorial vid:https://www.youtube.com/watch?v=Yz1DexMV-XUBut basically, if you want animations to blend, you have to rotate each b...
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I believe this youtube video covers how to use variables to do that. It might be the wrong one. I know he talks about it in one of them.https://www.youtube.com/watch?v=2Iu48bEHv2UAndy
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You could set it to animate without making it physical maybe?Andy
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On a side note, there seems to be a bug where editing a post makes it post in triplicate. XD
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I'm not totally sure how you had your group set up, but if your sphere is moveable, it probably needs to be attached to an immovable object. I would group a static cube to the camera, use a connect...
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My guess would be that the sky hue only affects the sky and it's emitted light, whereas the grade & effects hue affects the whole scene? So if you have a scene with lots of other light sources, li...