AndymationB
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If it's a state machine you're after, Suppose/TAPgiles (same dude, two accounts) may have built what you're looking for in his "Wire Freezer". It uses a selector and two signal manipulators set to ...
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I'm not sure I'm fully grasping your intent, but the signal manipulator gadget has a "Pulse on input" setting.I don't know what you mean but "every time the Dreams logic updates". It updates every ...
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Nice job! Glad to hear you got it working! :)
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I would use separate tags set to be triggered by each of the separate zones. Each tag is wired into a counter, and each [counter full] is wired into an AND gate that sets off the lap completion, an...
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Ah, I see. I'm sorry I don't have any other ideas. Sounds like a great addition to the feedback section, though!
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You could try manually making your own jet trail by emitting the effects, and animating them to dissipate.
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I’m assuming movement is locked on the Y axis.1) I would try adding 4 trigger zones around each object set to detect a tag (make sure to select the [not here] option so all objects can have the sam...
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https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/38542897-persistent-variables-don-t-save-multiplayer-valuesThe Mm response in the above linked thread outlines it a bit. However, ...
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Sounds like you have it movable, and are trying to do this with physics. I think I wouldn't have it movable, just use logic for all the positioning and animation.
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You might have to attach a hidden sculpt via rotator, and then put the scopes on that sculpt along with a gyro to keep it's orientation locked in scene.