AndymationB

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  • Cool. Although while eating my lunch today, I was thinking it over and realized that I was overcomplicating it a bit. I made a newer version that's a bit simpler (and hopefully easier to expand).No...

  • '@Supposer: Maybe. I know you can set priorities on them. They're a pain in the butt though, so I didn't even consider testing them. I mostly used calculators to add up the number of other items ">...

  • I sent you a proof of concept to show what I mean. The more potential inventory items, the more complex the logic gets.It's listed and remixable in my creations, if anyone here thinks they have som...

  • You can use keyframes to record different locations for text / number displayers. So you would have to record a keyframe for each possible text location in the UI list.You can use calculators set t...

  • Supposer speaks the important truth. As a matter of habit, I always try to check the mirror and kaleidoscope orientation after I place my beginning shape if I think I might use them later. It hurts...

  • You don't have to have the mirror on for your initial shape placement. You do have to leave mirror mode on when you want symmetrical things. Only shut it off when you don't.It's hard to say exactly...

  • As long as it's saved locally, yes. The new creations will still be there and usable. But if you've saved it to the dreams server, it's there for good.

  • I recently made an octopus that has a literal butt-tonne of connectors in all the arms, and the joint separation was making me a little nutty as well. I even turned off collision on all the segment...

  • I still say the connector "springiness" settings are completely nonsensical. I understand it's one of those changes that would affect massive amounts of creations, but the current implementation is...

  • I've found that sometimes once I've made a connector springy, it won't want to go back to being rigid. Ever. I think it has something to do with the fact that joints start out at 0% and rigid, but ...