IAMDOODLEBUG
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I should add, the axis themselves from the movement sensor follow the object but the x y and z values switch around depending on the direction. It's like the x y and z values are tied the the world...
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No luck I'm afraid... :-( to make sure I wasn't doing anything wrong I started a new scene, created a single block, added the movement sensor directly to it and then fed the outputs to a microchip ...
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Will try this later thanks very much sir! Fingers crossed :-)
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I've messed around some more to figure out what's going on - the axis are staying fixed to the world even with local space turned on. I've tried all three axis and get the same result.In the case o...
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Hi Matt Thanks very much for the prompt reply! I thought it had cracked it, as upon first testing it works exactly as intended. However, as soon as you alter the course from straight ahead, the num...
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Just to add some context - the block is so big that it reaches the outer limits of the scene and deletes itself if you make it any bigger. Even at this size, once you have altitude it looks rather ...
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Random idea but how about a mixture of force appliers? You could run a force applier along the rail which pulls the player in, maybe even even restrict it to 2 axis' so that horizontal movement is ...
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We are in business! The look at rotator is huge but now scans out to over 6km. End to end the map is 8×8km! As soon as you destroy a plane, my trusty 3d hud arrow rotates to the nearest bogey :-)
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As always, this place is super helpful! I shall try both of the below methods and see what happens :-)