Zypher755
- النشاط الكلي 26
- النشاط الأخير
- عضو منذ
- يتابِع 0 مستخدم
- متابَع من 0 مستخدم
- أصوات 1
- الاشتراكات 8
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You can kinda do that already by editing the keyframe to move to a different spot. Too add or remove you just clone a keyframe, edit and move your puppet to a different spot, and then delete any ke...
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I fixed it. Turns out deleting parts of the old puppet underneath made my character's rig go all crazy.So i added a new bone when the old one I deleted was still a part of the rig itself which caus...
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Broken meaning the walk/running isn't working anymore after adding that bone.
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Update: a buddy of mine who helped me rig my character found that setting the tightness down to zero and the springiness up to 100 fixed the issue.What I'm guessing is the connectors were try to st...
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I'll try it. Update, I saved the hand its own creation and its works just fine when I set up the keyframe and controller sensor to check it, even switching back to ball joints works great.I tried r...
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Tried making the hand group moveable it just makes it fall into the void.Are the pieces are group as a hand in the body structure.What my issue is that in playmode the fingers become crooked after ...
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Anyone have anymore ideas? I'm stuck trying to figure this out.
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All the pieces are set to non-moveable and non-collidable. The problem still persists. All the pieces are a single group as well. If I make the group moveable the pieces start to fall off the the p...
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Forgot to mention that this only happens while in test mode or play mode. It doesn't happen at all in edit mode.