Supposer
- النشاط الكلي 676
- النشاط الأخير
- عضو منذ
- يتابِع 0 مستخدم
- متابَع من 0 مستخدم
- أصوات 0
- الاشتراكات 313
-
Yeah... I don't think there's a way of doing this from the player's side unfortunately. I'd like the same option.
-
'@OgTheMatt: From my understanding, it would still have to search through all tags in that are for the right name. So if you have a scene-wide zone vs a zone that contains all things in the scene, ...
-
You mentioned it cannot be moved. You can adjust the top and bottom of the collision, in case that helps.You can always add your own collision, actually. Try adding a sculpt into the main puppet gr...
-
It's likely down to needing the servers to automatically check for copyrighted songs etc. So I'm guessing it'll be down until launch.In the meantime, you can import directly into the PS4 a number o...
-
Do you mean changing the procedural animation, or creating a non-procedural animation cycle yourself? If you want to use the procedural stuff, just tweak the puppet, click on "run" at the very bott...
-
No probs ^^
-
It's not a case of the number of movable objects; there's no limit to that as far as I'm aware. And through testing, if you have 204 or more movable objects that don't have a lot going on, they don...
-
I was looking at something similar... but completely different to this. The main thing that takes up gameplay is the logic. Zones themselves don't take up any more thermo, though they may have perf...
-
Also, make sure you turn on the switch next to the slider or it won't actually do anything.
-
There's actually extra handles beyond the 2 ends. Move them closer to that end to make it smaller, pointier. Move it further away to make it fatter.