Supposer
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Basically, things slow down when the engine has to do too many things at once.For example, it has to draw everything on the screen. So see if it's only when viewing things at a certain angle, or wh...
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This could be because the sculpt you are colliding with has low resolution (sculpt detail). This lowers the resolution of the shape for physics also. So you could try increasing the sculpt detail i...
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Have you ever published that creation as public, even if it's unlisted? If so, to my understanding *that version* will still be playable by anyone who is sent the link (eg. if you used their creati...
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(This is not a question; it's feedback for Mm. Next time you can post something like this in the feedback forum instead.) ^^Are you sure it's only ever been released as private and not public? Priv...
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Looks like this is not possible at the minute. You could file this as a bug or post as feedback?
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Select one object (or group), and a "save as new creation" button will appear in the context menu. Click that to save it out as a separate file. When you publish that, it may require you to publish...
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There are a few ways of doing this, but here's one you could try:Add a tag to the moving target (inside the same group). It doesn't matter where it is as long as it moves with the target. Add a wir...
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If you're looking for a way of shortening many clips at once, I don't believe that works right now. Though that wouldn't help you find the part you're looking for anyway. So what kind of functional...
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Have you measured this so you know if it uses inverse square or not? Or do you just not like the look, perhaps? Try making the core (full light) small and the fade large (fall off). Does that look ...
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There are many ways you could do this. And people are working on different ways of doing this as we speak (Aecert for example). But most people just make their level rather than fiddle with abstrac...