Magus0Mind00
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Also, paint strokes have a tweak menu page to give them physical properties. I haven't played around with it, but have seen settings for simulating wind movement here. So turn on the physics and ex...
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I struggled with this when I first started.I find it's good practice to put your cutscene camera(s) onto the timeline. That way when your animation is over, the extra cameras get powered off, and t...
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Put down a key frame, and while it's recording scale up your puppet. Now wire a slider gadget to the key frame. You may need more logic and to fiddle with the tweak settings, and/or what settings a...
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As far as I know, there's no way to edit an action recorder (other than to retake, or restart the timeline and record additional changes).I'm not sure, but you could try getting relative movement b...
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Wire the output of the right stick in a controller gadget into a NOT gate. Wire the NOT gate into the power of your follower gadget.
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You might not need a bolt for the effect you describe.Select both objects and group them. Create a timeline, then use an action recorder or keyframes in the timeline to record moving the group. Whe...
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Check out the guides menu - grid and precise move should help you get your OCD on!
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Look for precise move in the guides menu
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This is too complex to write via text. But the basic idea is you need to use key frames and logic to animate character actions based on specific button presses and game conditions. Wiring the left ...
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I can't really understand what you're trying to do from the description. But just based on the title, you could wire the trigger zone to two separate calculator gadgets set to subtract different am...