StankyDino
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- الاشتراكات 39
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I use an unpowered subtitle displayer to comment my chips. I make it Bright orange and Label it read me. When they hover over the chip, the subtitle comment will come up, but since it's unpowered, ...
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On top of that, the object must be Moveable to sense touching, as well :(
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Either set an instance of it in the puppets ground and set it as visible once you enter the holding state, or you could attach a tag to the puppet and have the thing follow the tag religiously
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Puppet's Group* This forum needs an edit function so badly.
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https://indreams.me/element/b_JCe73Wj6cHere's the final thing.Aecert's isn't working because all of the boxes are tagged as the same thing and it's trying to look at all of them at once.
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Right now it'll only cycle from one to an adjacent one, but I could modify it to select specific ones. If you want to try to solve it before I get to it, here's a hint: use a splitter on whatever s...
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https://indreams.me/element/b9Ndpfp9ERgMade this Orientation Manager for you. Wire your +/- into it (or if you have another way of choosing which should be the direction to face, wire that straight...
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Are you powering that keyframe pose?You can run the 'Possessed' Output into the keyframe, or if you want it all the time, just power it with a 1/1 counter or something.
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'@John/Luci Right, but that won't stop the timeline from playing, just make it start over.I'll hack it together somehow with david's suggestion, i think. It might just look really jumpy if I smash ...
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That is true, but I'm not looking to pause the animation. I want to stop it, so that when it gets power again, it starts from the beginning, not to resume its position.