StankyDino
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- الاشتراكات 39
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For Maintaining Velocity, you can use Movement sensors to store your velocity ass a variable when you enter a zone, then teleport you, then reapply your velocity normal to whatever you've just come...
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Is your Damping all the way up?
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If you want a cone, just limit your signals, instead of having it go from -1 to 1, make a direction go from 0.3 to 1.Making one value never reach negative makes the emission shape into a hemisphere...
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Additionally, if you only want a super quick pulse when you press a button, rather than a continuous signal that a full counter would give, you can wire the Counter to immediately reset itself.
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Use a signal manipulator to and set it to Pulse when On. that way, it'll only send a quick signal when the button is first pressed.
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Keep in mind that you might be battling against TV latency and that there should be some way to calibrate an offset for visuals and audio if timing is going to be important.
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Thanks for the suggestion. Here's the project: https://indreams.me/scene/ZKwyQ4Fc1Sc
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Set a trigger zone that detects player near the sign. Use it to display a prompt to press X. You can either have a remote controllable Controller Sensor on the sign, or have the Controller Sensor o...
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'@Peter, is this how equipping things will have to work? They'll have to exist within the puppet group the whole time and just vary which is visible, collidable, etc?Or is there a way to make a ta...
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https://indreams.me/element/byFCRJX3Xe0Here's this: Add an input, if it reaches the threshold you set with the slider inside (0-1), do x thing. Else, do y thing.