Stampy83
- النشاط الكلي 30
- النشاط الأخير
- عضو منذ
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- الاشتراكات 6
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I mean not reduce loseness, but increase it. :D
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Yeah, this is a problem. Maybe a vote should also contribute to a like. Or give an optipn to like a level when playing comunity competition stuff.
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It happened to me when I changed proportions, maybe this should be reported as a bug.
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Thanks for your reply. Oh, that's a shame this is not possible. But I guess that's down to the limitations of the engine, because recording edits to a sculpt would be so much easier.
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Oh, well, I guess I will have to do it the hard way. :D
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Nope, it doesn't, try it and see. The imp can't grab with that solution anymore, and the imp becomes imovable. I tried placing advanced mover and spliter, but it seemed almost imposible to get that...
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But, yeah, that's the thing, you can't store that third frame when you try to save that character's position for some reason. You have to scope into each and every peace of sculpt but by doing so, ...
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I agree with what you are are saying. There is always a way around. But I am asking this not because it's just a question about workflow. Having the ability to do this would make it easier and fast...
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Thanks for the reply both of you.@Skillphiliac: sorry I meant animation. The point is you have a character with two frames in animation. Let's say, first key frame (hands down), second key frame (h...
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Oh yeah, Peter, that hack is good but only for a middle frame, let's say you wan't to make corrections anywhere on your timeline and now you are in a bit of trouble