daniel-hamster
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maybe the circuit settings of the triggerzone are off. its probably set to the wrong one, set it to "here", "not here" or "both" if thats not the issue the maybe its the range of the triggerzone or...
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i made the background for my HUD with a big black textbox too and i think its just a bug so theres no way around it. you could try splitting it into smaller chunks so they dont disappear
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i havent made anything similar to it but heres a idea: you need 4 timelines if you want the icon follow on the left and right too. in each time line you just add a keyframe to the textbox of your i...
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i have a 50 slot selector on my profile if you want to try it out
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make two diffrent advanced movers, one for run "A" and walk "B". first make a selector with 2 ports, then connect the walk button to the "next" port of the selector. output A will turn on the advan...
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i made it with triggerzones, the creation is called "Day/Night Cycle with randomized weather and adaptive sound puppet" thats just what you are looking for. its on my profile and remixable. it main...
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makeacounter with full=1 then connect the d-pad to "add" if the counter is full it triggers a signal manipulator that gives a pulse to your timeline or whatever u are using. the counter will only r...
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Have you tried making the parts only collide with scenery etiquettes and making the underwater walls have that tag? or you could try adding a invisible selfmade collisionbox to the diver although t...
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1. you can put a tag into a time line that turns itself on. a counter also gets +1 when the timeline reaches him. you can also use the "current play position" (not sure how its called my game is in...
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Then maybe you need to put a calculator with divide before the emitter input, because the values are not the same level