daniel-hamster
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- الاشتراكات 13
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make two diffrent advanced movers, one for run "A" and walk "B". first make a selector with 2 ports, then connect the walk button to the "next" port of the selector. output A will turn on the advan...
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i made it with triggerzones, the creation is called "Day/Night Cycle with randomized weather and adaptive sound puppet" thats just what you are looking for. its on my profile and remixable. it main...
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makeacounter with full=1 then connect the d-pad to "add" if the counter is full it triggers a signal manipulator that gives a pulse to your timeline or whatever u are using. the counter will only r...
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Have you tried making the parts only collide with scenery etiquettes and making the underwater walls have that tag? or you could try adding a invisible selfmade collisionbox to the diver although t...
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1. you can put a tag into a time line that turns itself on. a counter also gets +1 when the timeline reaches him. you can also use the "current play position" (not sure how its called my game is in...
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Then maybe you need to put a calculator with divide before the emitter input, because the values are not the same level
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Make sure the speed is at 0 befor you wire the value input
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The laser scope must be inside your gun "group" local area means local to the group the laser is placed in
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The maximum is 100m in the global settings gadget. if you need more then just make a large invisible floor follow underneath the puppet. Set it to collideable but only with the label that the puppe...
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If you are interested, i have a creation for that. Its called "Functional ingame colour palette". Its like the real dreams colour wheel but In-Scene controlled by the imp. 2% gameplay