TAPgiles
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According to the docs (adjusts imaginary glasses): tap secondary sphere to primary base. https://docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.4172g2umfhea^^
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(For future reference, this is more feedback than a question of how to do something. There's a different forum for feedback specifically.)Logic is useful for making more complex games. But most thi...
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Yeah, go for it! I'm sure the 2D game-makers will be interested!
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If you have more specific issues you're trying to figure out, I can probably help with those better.
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I haven't made this specifically. But I would think you could simply turn off the puppet's gravity using a keyframe, then use a mover to move the player while they hold up/down and they're at the l...
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Ah yes. With groups, their labels effectively set what is allowed to show through. So if you turn off a label on the group, then nothing contained inside that group will appear to have that label.
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And have you set the puppet to *only* have the "friend" label active?
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Heheh... Yeah, I get that. It's definitely a bit of a shift in thinking. Glad it helped ^^
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I'd recommend looking at it the other way around. Add a named tag into the object, and have the zone look for that tag. When the tag has been detected, the zone knows... but also the tag knows it h...
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From seeing it in action, I think I understand it better now. Pretty cool ;P(But that hidden logic chip. My eyes are bleeding! XD ... I know, a lot of people's logic looks like that before it's rel...