Skeuomorpheus
- النشاط الكلي 54
- النشاط الأخير
- عضو منذ
- يتابِع 0 مستخدم
- متابَع من 0 مستخدم
- أصوات 0
- الاشتراكات 20
-
Thanks both - that is my current workaround. It almost works. My vehicle collides and I’ve keyframed its ‘scenery’ collision tag. What happens is it collides for maybe 0.5 seconds and then passes t...
-
Use a keyframe set to permanent to change the max health, with a selector to turn it on at the point of your choosing?
-
I think I understand. You basically want every emitted object to work, as it is emitted, as if time has just started. Have you tried using the emitter output ‘object just emitted’ (think that’s wha...
-
Ok thanks! So once you create a dream you shouldn’t edit the individual scenes outside of the dream or this will happen unless the auto update is on (or you’re up for manually updating)
-
Have a look at this youtube tutorial - it does it in a linear way. May inspire you :-)https://m.youtube.com/watch?v=hFU9Uz1EAkc
-
That worked well. A bit less paint was the answer. Temple looking beautiful now. With a bell ringing puzzle in development!
-
Thanks both good tips. The video is very helpful too. I think probably what is going on is when I scale the blocks the painting gets a bit stretched around - which means there are just too many of ...
-
Had a fiddle on my lunch break. It seems to be the act of possessing the puppet that causes the problem. It definitely works as it should but sometimes when the puppet is possessed it rotates it to...
-
Thanks as always. I think I’m going to need to play around with this a bit - as I had named the controller sensor and did all of that. It seems to not work in the initial scene (ie the one at the s...
-
Thanks - added you as a collaborator. I’ve wired the gun up with connectors (it is weird - for an egypt game). The pivot and the gun are grouped. You can put a rotator on the pivot/gun that works, ...