Skeuomorpheus
- النشاط الكلي 54
- النشاط الأخير
- عضو منذ
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- الاشتراكات 20
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Fading in text boxes
Hello - I can’t work our what I’m doing wrong. I have text boxes whose opacity is linked to a keyframe. When the frame is powered it does not smooth in with the timing I’ve set - the text box appea...
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Only one part of a group moving with a keyframe
I’ve made a simple magic carpet game. There is a sculpt of a player on a carpet grouped with a sphere which has the camera attached to it - so when you move the carpet up and down (via a controller...
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What are the rules for connectors, moveability and gravity
I am making a simple mounted gun for a level. Essentially three parts - a pillar (single sculpt), a pivot (separate sculpt) and a gun (group of sculpts). The pillar is attached to the pivot with a ...
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Get consistent orientation with puppets/tags/teleporters
I have a couple of scenes with multiple entry points. I can’t get entry orientation to work consistently. I have a simple set up with a teleporter in my puppet with location and orientation on. The...
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Paintings and avoiding frame rate drops
I am building a jungle temple style area - using a cuboid that is cut into and has painting on to give a mossy effect. Not dissimilar to the blocks MM created for the ancient times path and so on. ...
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Publish elements without scene
When I’m creating sometimes I make something which I think is cool and other people might like - but it’s only a small but of the scene. If I want to publish it I have to upload the whole scene - w...
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Is there a way so motion controllers can only move the imp in a single plane like the DS4?
I’d like to be able to move a possessed object around in a plane with the camera with one of the moves with a controller sensor set to ‘follow imp’ works with the ds4 but with the moves it adds dep...
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Dream construction could be clearer
I’ve just created and published a dream and I am a bit confused. I go in and try to edit the dream and it keeps giving me options to edit an older or a newer version that seem the same. I’m unclear...
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Is there any way to use a sculpt as a trigger zone?
I have a complex shape that I want to cause effects when the player controlled thing passes through it/intersects with it. Is there any way to do this without having to create a complex trigger zone?
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How do I make a sound come from everywhere?
Probably an obvious solution but I have been doing this by expanding sounds I want to be as big as the scene. Is there an easier way to do this? Ie is there a toggle somewhere to say the sound come...