thebiv
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I just had no idea there was a way to play the timeline backwards.Dumb question, when a timeline gets to the end, it stops triggering the last keyframe. That's been one of my biggest issues.Does t...
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That second part is also great info. I'll remember that.
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Dude, you are awesome. I never thought of doing it like that. I'm going to have fun dissecting that. :)So I want the rise values set to three and the fall values set to one, right?I know I can se...
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Oops, that was "....change the two signals to "pulse" before entering the "OR" gate."
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Update....Well it seems I have an unnecessary toggle after the "or" gate, so that's part of the issue. It's also been recommended to me to change the two signals to "pulse" before entering the gat...
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I think you have to redo it from scratch. There is no way to disconnect an object from it's history.
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Glad it's working!You got me curious (and I wanted to play with the drawing tools) so I did a mock up of my own. At least, for the flames.Check out 'Chest Gun Man - Fire'
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I forgot to add, that keyframe would also control any logic you don't want to trigger.And NP with the help. I'm a not a noob, per se, but I feel like one most of the time. This board, Youtube and...
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The keyframe would replace the trigger for the emitter. I'd remix it before you mess with the logic, though
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Should be fine. Just add a separate keyframe into the timeline that controls nothing but visibility. Then just make it a permanent object attached to the mouth. I can't can't really say more wit...