OreganoSpindle
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- الاشتراكات 16
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If you used the "curve" sculpt and stamped a sphere with it, you may need to redo it. In sculpt mode, when you select the curve shape, press L1+Square to open up a different edit menu before stampi...
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Not well. There are no HUD tools, but you can kind of rig one up.I've only done it with Mm's FPS rig, but the concept can be applied to anything.Take a tag and stick it in the same microchip as the...
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Is your "Turn to face camera direction" enabled on the puppet?If not, it's possible that your camera and puppet aren't aligned to the same grid which might cause an issue.I haven't run into the iss...
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One way around this would be to record your animation in one keyframe and then use another keyframe where all you do is power on your weapon.A counter before your "power on" keyframe would be a goo...
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I'm not totally clear on the issue: does your character stop falling, or do they continue to fall but the fall animation stops playing?If it's the second one, are you using a custom animation and h...
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Straight into the controller.Any headset with the standard 3.5mm plug and a mic will work
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Yes. I have an afterglow headset that I used for all of my sounds.
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If you're using the default camera on the puppet, try sticking your own camera gadget on it.I made a custom camera rig to fix this issue when I had it but ended up trashing it and just using Mm's ...
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One way to do it is set a wireless transmitter that is active while the animation timeline is playing (you could probably use the same name for all the animations.)It sounds like it's currently set...
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If I understood that correctly, you have the sensor that detects when something is emitted going into the timer that triggers the sound and destruction. If that's the case, you should just need to ...