Mm dev - Bogdan/Yann
- النشاط الكلي 249
- النشاط الأخير
- عضو منذ
- يتابِع 0 مستخدم
- متابَع من 0 مستخدم
- أصوات 0
- الاشتراكات 111
-
It is not part of the beta unfortunately, but coming soon!Bogdan
-
Using the curve shape tool in sculpt mode with blending is also a good base for making tree trunks with branches.Use the paint mode, change the fleck tool to stamp. Tweak the fleck settings and tur...
-
Hey! There are two ways:The common one is to simply animate those sliders either with an action recorder or keyframes. See animation tutorials - that stuff can be used to animate anything including...
-
To change the proportions of the puppet, scope into it and use the stretch tool to pull on different body parts. You can also scale body parts up and down. But make sure you're scoped in or you'll ...
-
Hi, you can actually just use a tag gadget. One of the outputs is scene position data :)
-
Hi! Have you tried the movement sensor yet?
-
Sculpt are individual elements, so you can't combine two different sculpts to edit them at the same time. Either group them and sculpt individually or do all the sculpting you need within one sculp...
-
You cannot stretch elements as a whole. You can only use the stretch tool on sculpts when you're scoped into a sculpture while in sculpt mode. Hope that helps!- yann
-
Just surface snap the gadget to the elements you want to rotate with ĺ1 :)
-
If you want to do it with keyframes, try rotating with the grid on.Have one key frame with the start position of the ball. Then second keyframe with the rotated position. Put both keyframes on a ti...