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Something that helped me too in figuring this out was that if you change the Trigger Zone from 'Possessed Controller Sensor' to 'Possessable Controller Sensor' then you can move the puppet in and o...
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Hi BivThanks for the idea. I did have a crack myself and had some success with a lot less logic. Less is definitely better when it comes to keeping track of things :-) I think having multiple time...
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Question for you - Why do you have a fat wire going in to the signal input? If all you want is a value of on and off can you simplify that to a single wire using a splitter? I just tried inputtin...
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HiyaI can't help with your problem but I'll suggest an alternative!I get what you mean about having lots of variables so look up Local Variable by Serikos. It's dead simple ( 4 nodes and a logic ga...
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I haven't used ball joints much, mostly bolts, are you seeing the red stretchy line of death on your purple connector? If so then increasing the density of the object has fixed rotation along an a...
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I suspect your heli movement is applying rotational forces to your turret as well which is not what you want. You want the turret to move position with the heli but have the rotation applied only ...
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I think this will be a case of having your objects nested properly. Are you using your own camera set up or are you using something like the Media Molecule 1st person camera? The basic idea is th...
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>So it is not possible to make objects to be on top of UI text without having the "In Scene" checked?I don't think so, no.
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You can place the text gadget 'in scene' so it has depth but it will only appear behind objects that are closer to the camera than it, you would have to manage the 'sort order' yourself by placing ...
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Trig functions are in the dreamiverse! Pretty light on thermo if I recall. Tip if you want to find things like this is to select the Contraption > Logic tag and then enter your search term. I had...