CptOblivion
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I'd have to do some more experiments (not at the ps4 at the moment) but I seem to remember changing the walk speed and seeing the character's speed change, but only if the run speed is lower than i...
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Dunno if you're still looking for an answer to this, but you can plug logic into the run speed of your character- if you use trigger zones on the stairs and a tag on the character, you can set the ...
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I don't think you need the player to possess a puppet to start a timeline, it should just start going unless it's switched off or hooked up to logic that's keeping it from running (but I don't have...
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You could add a bunch of lights all over the sculpture, or break the sculpture up into a bunch of separate objects grouped together (so they emit from a bunch of different centers) but it's likely ...
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As I said it's definitely not a cut-off cone unless there's a way to them use that cone as its own stamp shape (there's no subtractive shape in the head, and you can move the tapered cylinder aroun...
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There's a freeze tool (or maybe it's in the options?), that locks things from bring able to be accidentally grabbed or interacted with. You can also freeze everything but one object if you want to ...
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You might be able to use a painting with the physics settings (you can pin one end to an object), if you disable gravity on it and adjust the settings.
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I ended up using exclusive gates, it works pretty well now. I suppose I was due to learn how to use 'em anyways.In this case I have zones that detect the character in a point-and-click game, and ac...
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Maybe this is more of a suggestion than a "How Do I" but it seems like "transition done" should instead be "transition progress" and hold at 1 when it's done and return 0 if another camera takes ov...