Pookachoo
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Assuming your game will be more than one Scene, you’ll need to use Variables set to Persistent in Dream so they carry data between scenes and there are a couple little points to know:- You can’t ha...
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I’m not sure if this will help, but psn Zippopot made a vehicle that uses motor bolts. They have a demo scene for test driving, also the core system as a separate remixable element :)Also, option t...
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Aecert has a pathfinding demo scene that might be helpful
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You don’t have to release the individual scenes first, but doing that can speed up the whole process if your internet is slow.To make your creation accessible in Dreamsurfing just choose to release...
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After backing up any other game data on your system, I’d recommend starting up in safe mode and doing a database rebuild:https://www.playstation.com/en-gb/get-help/help-library/system---hardware/po...
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More explanation is needed here, a video would probably be ideal if explaining the steps to recreate this is too complicated
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As I understand the plan, full release is a separate piece of downloadable content. Patching something that was never intended to be complete when the full version is so close just doesn’t seem lik...
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I wouldn’t really expect them to keep updating EA after it was removed from the store - time better spent focused on the full release. EA was never intended to be complete ;)
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There’s a solid color skybox made from text gadgets by psn mdkd99, you can make it black and still have reflective surfaces :)
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If you don’t want to add a tag to the object, I have another possible solution with a few requirements :)1 - object must include at least one sculpt that’s both visible and collidable 2 - object mu...