FlashMedallion
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So to break the problem down into English, the major component here is essentially mapping 2D movement into 3D space, is that right? You only want left and right inputs, but you want the avatar to...
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You could wire the object velocity to a calculater, when it equals zero then provide power to the Controller chip
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Paint is a nightmare, I really dislike the random scattering. It's great for quick designs and broad... err, strokes... but sometimes I have a specific design I need it for and the randomness, and...
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So you have the animation that plays on a button press? Put that inside its own logic chip.Wire the Power input of that chip to a counter that defaults at 0 and has a max value of 1.So the chip is...
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So there is one element called Persistent Variable or something. You use this to manage all data and save values for players when they return.One way of using it might be to number all your checkp...
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The Paints won't apply physics, so this is a two step thing.First, attach the basket to the balloon using 'String' under 'Gadget. This will make it behave like it's hanging, so one from each corne...
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Someone's already pulled this off.My guess is you want an advanced mover, generating a force downwards with Local Space switched on. Then it's just a matter of using a default Puppet and making sur...
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If you keyframe the whole model, it will make absolute reference of the position. If you scope in and keyframe bodyparts then they are relative references. If you scope in and move the whole mode...
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Have a Variable called 'Townsperson', and include a variable modifier on each Characters chip that sets Townsperson to a number between 1 and 30 when they're possessed. Have that Variable 'Persist...
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Bit late but I hope this helps you at launch:What I you could think about is a pseudo-binary system, but I don't think this would scale very well. So you have five items, the first one adds 1 to t...