TAPgiles

Great answers
  • النشاط الكلي 2133
  • النشاط الأخير
  • عضو منذ
  • يتابِع 0 مستخدم
  • متابَع من 2 مستخدم
  • أصوات 322
  • الاشتراكات 775
النشاط الحديث بواسطة TAPgiles النشاط الحديث الأصوات
  • Neatness also cull extra flecks

    The neatness currently moves all the flecks onto their nearest grid point, stacking them up. This makes a lot of overdraw, potentially. And as the flecks may be different variants, or slightly diff...

  • Paint Stroke Floppiness Jitter

    With all the strokes having the exact same floppiness, if we use it for hair then when they run it looks like just a single mass of hair moving up and down perfectly. If each stroke had a slightly ...

  • New Dreams Update, and New Dreams Documentation all at once!!

    A new update in Dreams dropped today, with a few cool new features... And a huge overhaul of the Dreams Documentation dropped today too, describing them all! (And, ya know, the rest of Dreams!)http...

  • Automatically deleting specific persistent variable data

    Currently, the player can reset all data. And the creator can "reset" a persistent variable (which as far as I know just sets it to the initial value?)... but for larger, long-term projects (eg. Tr...

  • New persistent variables beyond 128th remove old data

    Currently, if there are a load of persistent values stored and a new one needs to be added, the player gets a notice telling them it can't save more persistent data and they have to reset *their en...

  • Adjust detail visualisation based on cost, not detail level

    A sculpt can be high-detail-level, but cost very little because of looseness edits. This is not reflected by the visualisation of the adjust detail tool. It seems because it is a high detail level ...

  • Handle tightening up areas with the looseness tool beyond the sculpt's detail level

    This would let us easily use the detail tool to lower the detail to a generally better level. And then sharpen up a few spots without adding much thermo. Kind of how "varying looseness" works, but ...

  • Invisible Wires > Emission Object to Emitter

    At the moment it's hard to answer "Is this object just powered off and not used any more, or is it targeted by an emitter?" It would be great to be able to know what emitters are targeting a given ...

  • More Menu UI accessibility preferences

    My eyes aren't what they used to be... probably too much Dreams XD But when there's bloom on everything (eg. in the menus) it just looks more like blur to me. It strains my eyes, and makes it hard ...

  • Confirmations for photo actions

    Currently, releasing, archiving, restoring, downloading, and setting as the profile image do not confirm before performing the action. Some of these, like setting the profile could permanently mess...