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Collision Problems on Custom Character

  • daniel-hamster

    Have you tried making the parts only collide with scenery etiquettes and making the underwater walls have that tag? or you could try adding a invisible selfmade collisionbox to the diver although theres a bug where it glitches out the entire puppet. Or you could add a laser searcher to the puppet that points in swimming direction and it it hits a "scenery" etiquette object it will trigger a mover that moves away from the wall

  • Lidas

    Good ideas! I have tried using tags as you described, but to no luck. The last idea is interesting - no diver wants to swim into rocks anyway, right?

    Thanks for your suggestions!

  • Pixl1983

    I'm having a similar problem. I put an advanced mover on an object and it doesn't seem to collide with anything unless I turn on moveable, at which point the object orientation gets disrupted by collisions.

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