More tricks for reducing the thermo?
I have finally finished constructing my full 3D arctic base but my thermo is now at 94%. I have not yet decorated each room as I planned or made characters, vehicles, dialogue or items yet. I mainly use clone and stretch to make things and have reduced the sculpt detail on every item as much as I could before it fell apart. Is there any other tips or tricks to keep the thermo down?
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Stretching is bad for the thermo. It's less to resize your shape before placing it. Using as few differing shapes as possible also makes the thermo happy. Another tip is deleting anything that can't be seen. If the base doesnt have to be fully seen in a level, then separating it into quadrantics (in separate levels) will also make the thermo much easier to manage. Another thing you cold do is paint distant details. Painting is cheap and could give depth to your world.
For future creations, I would first build something medium/heavy on the thermo that the level needs. If the thermo seems like it'll overflow by the time my level is done, then I would begin to portion my level off into separate levels. As long as you have played a Dream for about 30secs, you can make a nearly smooth transition between levels (due to preloading of the next level). You also can decide the transitional effects for level change. Making them as minimal as possible will not break immersion.
I hope these have helped. -
I will have died of old age if I have to keep resizing a shape before placing it in the level. The stretch function makes it so much easier to be precise for me and is very quick to do.
My level is not really that big and splitting it into sections won't work as I wanted to be able to get the character to go in and out of the base as part of the story.
It's disappointing. I was expecting to be able to put in a ton more things before the thermo got full. -
Thanks for the tips anyways Noirsieur. I will try them and see if they help.
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The floors probably take up a lot of thermo on there own, you could make them up of smaller cloned blocks instead.
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I haven't made the floors yet Calabitale!
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You know about the detail reduction tool, right?
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Yes I have been using the detail reduction tool, Aecert.
I'm sure those who made the game must have some tips or tricks I could use. -
you have 2 options then. Split your scene into multiple scenes, or create objects that have multiple different sides that can be used in multiple different ways. Or both.
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