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How do I alter the trajectory of a ball's jump depending on the slope of the surface it's on?

  • davidnorth100

    So since you've solved the problem of averaging your surface normal it sounds like this comes down to the problem of how to create a thrust vector based on the angles you've calculated that can be fed to your advanced mover. If that's the case it'd be easy to do with basic trig but we don't have those functions! There are some chips in the dreamiverse for trig functions though I haven't tried them yet.

  • napzackz

    Could you wire the angle into the scene space transform of the mover so you change the angle it’s facing?

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