Climbing animation
I'm lost. I have been making attempts at animating a puppet climbing. I have used a trigger zone by a wall to trigger a timeline that will animate the climbing. I added "keep changes" to the final key frame so the puppet will end at the top of the wall. In play mode, it works until the puppet reaches the top. Then suddenly the camera is way above the scene at which point it slowly pans back to the puppet at the top the wall, but it has lost its right arm in the process. This only happens the first time. Afterwards the camera doesn't do anything wacky. Sometimes the puppet gets stuck in the wall and freaks out, but most of the time the animation works and the puppet ends at the top, but it has to give up it's arm for it to work. I had this result after different failed experiments so I decided to start a totally fresh scene, but the same thing happened. I would assume I'm doing something wrong, but the fact that it works sometimes leaves unsure what to do to fix it.
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I'm guessing what's happening is you didn't move the puppet's group and just moved their body parts, so the puppet's physics collider is still down on the ground at the bottom of the wall while the animation plays. Then it got automatically teleported to the top of the wall when Keep Changes was applied at the last keyframe.
What you'll probably need to do is animate the character doing climbing poses but without moving their position away from the circle on the ground near their feet. Then scope out and move their position by moving the whole puppet. -
Thanks so much phort! I read some other threads of people having similar issues, so I suspected it was something like this. I'm still not quite sure I understand, but this really helps. I'll give it another try!
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So i checked all the key frames and i did move the puppet as a group all the way up. Each one had the circle with the logic attached right below the puppet. The camera even follows the puppet up the wall until the last one. Keep Changes also doesn't seem to have an effect. If i turn it off or even delete that frame the camera still goes high up and the puppet loses an arm. Once the puppet has one arm, I can get to work most of the time and the camera only does it that first time.
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After adjusting the trigger zone it works great every time, but only after the first time when the camera goes off and the puppet loses an arm.
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