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World space to local space

  • phort

    There's not a built-in way of converting between spaces. Yes, Scene Space is the same thing as World Space

    The most reliable approach is to stick with Scene Space. When connecting a Scene Space Transform wire to a gadget, make sure the gadget you plugged it into is not in local mode and you should be fine.

    The local space option on the movement sensor will just change the values outputted by that one movement sensor to be relative to that object's orientation, so if a character strafes left that will always be the same movement vector no matter which way they're facing.

  • GruntosUK

    Thanks for replying and for the confirmation. Everything I’m doing is in world space but I need the final output in local space as it’s not performing how it should in world.

    Nevermind, I’ll try and find an alternate way around it.

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