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  • davidnorth100

    What are you after exactly? For example, a boat that bobs around realistically would certainly be possible.

  • akincibey71

    Making boats and swimming.And wave physics maybe for a ship battle level or a survival level

  • davidnorth100

    To create buoyancy I would have a solid sculpt representing the water which the boat intersects. A laser scope pointing down from the top of the boat would measure how deep the boat is into the water. Then a mover can apply the upwards force that keeps the boat afloat. To make things bob around, a signal generator can produce a sine wave that can be fed into another mover. Problem with all this is that you can't have real "physical" waves on a surface whose height you could detect with the laser scope. Sculpts aren't deformable in that way. There's just a visual effect that modulates the splats but that won't effect the shape in terms of physics.

  • davidnorth100

    For swimming or underwater motion in general I think you start by disabling gravity for your character, submarine etc. In that respect it'd be similar for controlling an object in space. You'd use movers again with quite high damping for the water friction.

  • akincibey71

    Thank you for answers ! İt can work for swimming i think but water physics not i want like exactly i hope we can water tool later :)

  • davidnorth100

    Yeah I'd like to see that to.

  • IAMDOODLEBUG

    I am working on this at the moment. I originally set the ship to moveable with animated rolling waves however it caused absolute carnage, the ship got chucked around like a rag doll even at full weight and gravity! In the end I have settled for making the ship non moveable and animating the movement in the water. It works quite nicely!

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