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Emit Megapenguin rehatched pebbles - FIXED

  • TAPgiles
    Great answers

    Interesting... I just tried that out, and made the pebble collidable (and turned up friction because otherwise they slide around the place XD), and they were picked up just fine.

    The logic uses a tag to trigger stuff, so it shouldn't be a zone not looking for collidable objects or anything. So I'm not sure what's gone wrong in your scene I'm afraid.

    Here's the scene with the test, in case it helps. https://indreams.me/scene/dhUVYPtcNuM

  • LadyLexUK
    Conversation starter

    Yep. Working now. I have no idea what happened there. Sometimes I think Dreams breaks just for the session so that I spend hours trying to fix things that arent broken.
    So make the pebble itself collidable and you can emit pebbles with an emitter.

  • TAPgiles
    Great answers

    Ah okay, I'm glad it sorted itself out anyhow :D

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