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Accessibility: Toggles Instead of Holds

  • TheBeardyMan

    It would be nice if one of the gadgets had outputs that allowed creators to detect whether a player has turned on any accessibility settings - perhaps an accessibility tab in the Controller Sensor's tweak menu - but how those settings should affect handling of control input in a game will always be something that the creator has to design themselves. Making accessibility settings work automatically for all games would require Dreams to work out the intent of any logic that the creator has wired to the Controller Sensor - an AI-complete problem that not even Media Molecule could solve.

  • LadyLexUK
    Conversation starter

    @TheBeardyMan That is exactly what I thought. My boss seems to think this is an accessibility feature that is for all games in Dreams and when I expressed surprise that it could even work he was very confused. At this point in time I cannot see how it could possibly work or what it is for. So it would be nice to know what the intention for this accessibility setting is and how developers can use it. 

  • TAPgiles
    Great answers

    Pretty sure it's referring to edit mode only. And potentially imp grab in play mode... stuff Mm have control over.

    Mm could let us in on that setting through the global settings gadget maybe so the creator could support it if suitable, and how they wish.

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