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Modulate fleck effects by sine or cosine of angle between surface normal and comb vector

  • TAPgiles
    Great answers

    As I understand it, evaporate moves it away from the surface. That doesn't sound like what you want in this situation; it moving in a completely new direction.

    Flow fades in, moves forward, and fades out. I feel like that's probably spot on for this kind of effect. Maybe I'm not imagining what you're going for correctly. You could make an example with paint flecks, and post a video clip of it here.

  • Skn3--

    This would be awesome. You could go one step further.

    Have fleck x,y (z?) tweaks that range from -1.0 to 1.0. This controls the offset of each fleck from its origin. If you set these values then it would uniformly change the fleck offset. On its own pretty useless. So now add some more tweaks to control randomness, phase, delay, spin, etc. Maybe some tweaks to determine how the fleck offsets are applied along the sculpt. E.g. random, uniform, along surface, horizontal, vertical.

    So with logic we can create custom "fx". Even better is if there was a "FX Widget". In here we could control all the parameters. Then in the sculpt we choose an FX Widget. Using similar "pick thing" tweak that the emitter has. Then its truely portable. Somone could design FX chips, release a library of them and then users can just plug them into their sculpt!

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