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Multiple Point Slider/Piston Connector

  • TheGoldNinja10

    you can approximate this using keyframes on a timeline. set each keyframe to each "node" position you want, turn off smoothing on each keyframe, apply a linear transition between each one, and plug in your signal to the Playhead Position.

  • TAPgiles
    Great answers

    Or even just use one piston to move the first bit, and another piston to move in the other direction. Activate them one at a time.

  • Orue223

    I've used both these solutions theyre good for certain things but are bad overall. Like say if I created an L shape and rotated it with physics on, the moving part of the connector wouldnt be correct. The L shape is just an example what if I wanted to create an elaborate shape? basically just not worth the setup. Multiple points would open up new logic possibilites and game ideas.

  • TAPgiles
    Great answers

    Right. So using sliders instead and keyframing would sort that. Or just keyframing with no connectors. How did those methods work out for you?

  • Orue223

    It wouldnt react physically correct though. Say I attach a follower to the moving part of it. Its gonna stop at the end of a connector. What if I want to change the shape? Have to redo the whole thing

  • Denjo92

    So basically a "Spline" tool?

    Yes please!

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