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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

Is it possible to see to which comment a reply is made?
0 Stimmen 0 Kommentare
have no shadows
0 Stimmen 2 Kommentare
Follower problems.
0 Stimmen 1 Kommentar
Make puppet collide without bouncing off collision?
0 Stimmen 2 Kommentare
Is it possible to clone more then one keyframe?
0 Stimmen 2 Kommentare
Restart sound effect on button press and loop middle
0 Stimmen 3 Kommentare
HDI : make a puppet go to one point to another and stay in the last position (i.e board in a open boat and stay still ?)
0 Stimmen 5 Kommentare
How do I get sqrt (square root) of a number?
0 Stimmen 2 Kommentare
Rotator
0 Stimmen 2 Kommentare
How do i integrate a separate sculpture into a puppet?
0 Stimmen 0 Kommentare
how do i reduce the amount a puppet reacts to hitting the ground
0 Stimmen 1 Kommentar
Tips for level layout and design?
0 Stimmen 1 Kommentar
How to acheive certain effects Ie dust flowing or fabric swaying ect ??
0 Stimmen 3 Kommentare
Bullet impact effect
0 Stimmen 3 Kommentare
Tip: Alternate PC audio import
0 Stimmen 8 Kommentare
animating just once with Trigger Zones
0 Stimmen 3 Kommentare
What happens if you publish all the individual levels in a Dream as private?
0 Stimmen 2 Kommentare
How to hide “Re-center Imp” tooltip?
0 Stimmen 4 Kommentare
Tips for sculpting characters?
0 Stimmen 4 Kommentare
How to display the «buttons» in the text gadget?
0 Stimmen 3 Kommentare
How do I import text to the game?
0 Stimmen 5 Kommentare
Floatier gravity
0 Stimmen 6 Kommentare
Add a mover to keyframe puppet animations?
0 Stimmen 6 Kommentare
How Do I Edit Stamp Properties?
0 Stimmen 2 Kommentare
How do I delay a signal by 1 frame?
0 Stimmen 5 Kommentare
Make a way to transfer sculpts between layers
0 Stimmen 4 Kommentare
Big head on a puppet?
0 Stimmen 4 Kommentare
I want to turn music on/off with a button, but it doesn't seem to work.
0 Stimmen 6 Kommentare
How to make shapes rounded
0 Stimmen 2 Kommentare
Reset changes when respawn
0 Stimmen 5 Kommentare