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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

How do I: Make multiple procedural base stances?
0 Stimmen 2 Kommentare
How Do I: Menu system
0 Stimmen 4 Kommentare
Smoothly walk puppet from one door to the next?
0 Stimmen 2 Kommentare
How do I: Keep an object like a Camera perfectly in place?
0 Stimmen 0 Kommentare
How do I change a running jump animation?
0 Stimmen 1 Kommentar
Camera bob
0 Stimmen 1 Kommentar
How does add+subtract work with move controllers?
0 Stimmen 3 Kommentare
How do I: Make Non Uniform Brush stick to Grid?
0 Stimmen 2 Kommentare
Simple volume change on sound effects?
0 Stimmen 2 Kommentare
Make a point and click adventure game?
0 Stimmen 3 Kommentare
Link level
0 Stimmen 4 Kommentare
Object placing tips
0 Stimmen 5 Kommentare
How to make the lights not make the air glow?
0 Stimmen 1 Kommentar
HDI fix a connector that changes position when I don't have "reposition connectors" selected?
0 Stimmen 1 Kommentar
Grouping problems
0 Stimmen 1 Kommentar
My puppet has fallen apart :(
0 Stimmen 4 Kommentare
What's better for managing cutscenes cameras on a timeline: keyframes or placing them directly?
0 Stimmen 1 Kommentar
Subtraction holes don't move with my object?
0 Stimmen 2 Kommentare
Basic list of angles?
0 Stimmen 2 Kommentare
How do I make a sculpture a body part?
0 Stimmen 3 Kommentare
Blending clones?
0 Stimmen 4 Kommentare
How do I control rotation speed with an analogue stick?
0 Stimmen 1 Kommentar
Climbing animation
0 Stimmen 4 Kommentare
Does anyone know how to achieve this line effect on the puppet?
0 Stimmen 2 Kommentare
Accurate grid based movement?
0 Stimmen 3 Kommentare
How to make painting movable
0 Stimmen 7 Kommentare
Define a controllable 2D seesaw that a non-controllable character moves along on unless it falls off either end?
0 Stimmen 2 Kommentare
logic tutorials
0 Stimmen 3 Kommentare
How do I remove seconds on a timer?
0 Stimmen 11 Kommentare
Keep emitting signal to a counter while still in trigger zone?
0 Stimmen 5 Kommentare